WiiGe's DevLog

WiiGe's DevLog

WiiGe的个人开发记录

  • 整些烂活
    • 载着理发店
    • 景观社会(英汉对照版)
  • 好像懂了
    • 无聊地刷 Leetcode
  • 净瞎折腾
  • 常用工具
    • 狗管理入口
  • Chapter 8 : Negation and Consumption Within Culture(第八章:文化内部的否定与消费)

    Do you seriously think we shall live long enough to see…


    2024-10-17 7:54
  • Chapter 7 : The Organization of Territory(第七章:领土治理)

    And he who becomes master of a city used to being free …


    2024-10-16 12:25
  • Chapter 6 : Spectacular Time(第六章:景观时间)

    We have nothing that is ours except time, which even th…


    2024-10-15 16:37
  • Chapter 5 : Time and History(第五章:时间和历史)

    O, gentlemen, the time of life is short!… And if …


    2021-12-9 12:17
  • Chapter 4 : The Proletariat as Subject and as Representation(第四章:作为主体和表象的无产阶级)

    The equal right of all to the goods and enjoyment of th…


    2021-12-8 17:38
  • Chapter 3 : Unity and Division Within Appearance(第三章:表象内部的统一和分裂)

    A lively new polemic about the concepts “one divides in…


    2020-5-4 4:05
  • [翻译]无监督可控文本正式化

    AAAI – 2019 论文《Unsupervised Controllable Text For…


    2020-5-3 3:50
  • [翻译]文本风格迁移出了什么问题?

    arXiv 2018发表的论文《What is wrong with style transfer for t…


    2020-5-2 23:48
  • [翻译]凸优化基础

    文档来自 斯坦福NLP课程CS224d,算是30分钟复习凸优化理论的小文档


    2019-3-3 8:33
  • Chapter 2 : Commodity as Spectacle(第二章:作为景观的商品)

    The commodity can only be understood in its undistorted…


    2019-1-24 2:09
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